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Imaginary Worlds

Eric Molinsky


Podcast Overview

Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres -- how we create them and why we suspend our disbelief. These are the backstories to our stories.

Podcast Episodes

The Book of Dune

Frank Herbert's 1965 novel Dune and its sequels tackled a lot of big themes. The books are about ecology. They're about journeys of self-realization through mind-altering substances. But religion is at the core of the series, since the main character Paul Atreides transforms from a teenage aristocrat into a messianic revolutionary leader of a nomadic desert tribe. And the real world religion that Frank Herbert borrows from the most is Islam. Khalid Baheyeldin, Salman Sayyid, and Sami Shah discuss why the book resonated deeply with them, despite the fact that Frank Herbert wasn't Muslim. And Liel Liebowitz explains why the novel even spoke to him as an Israeli.

World War EVE

EVE Online is a massive multi-player online role playing game, which means it's a game where there are no rules -- just a galaxy where you build space ships, form alliances and go to war. The Icelandic company CCP that created the game even attracted players with the motto: "Build Your Dreams. Wreck Theirs." And the war stories of EVE players are remarkable, like the Bloodbath of B-R5RB, where over $350,000 worth of digital spaceships were destroyed in a single day. So why do half a million people invest so much time and money into EVE, to the point where they're living a double life in a virtual galaxy?

Also highly recommended reading -- Andrew Groen's book "Empires of Eve" -- which was about how the early wars in EVE were just as much a battle over what kind of game it's supposed to be. 

Imagining the Internet

We were promised flying cars but we got Twitter instead. That's the common complaint against science fiction writers and the visions of the future they presented us in the 20th century. But many sci-fi authors did envision something like the Internet and social media -- and we might be able to learn something about our time from the people who tried to imagine it. Cory Doctorow, Ada Palmer, Jo Walton and Arizona State University professor Ed Finn look at the cyberpunks and their predecessors, and artist Paul St. George talks about why he's fascinated by a Skype-like machine from the Victorian era. Featuring readings by Erik Bergmann.

Do The Voice

There's been a recent resurgence of radio dramas or audio dramas over the past 5 years. I've done a few myself on Imaginary Worlds. So I was very flattered (and a little intimidated) when the highly regarded audio drama podcast The Truth asked me to write something for them. I worked with the group for months on a story about an animation voice actress whose cartoon alter ego has a mind of his own. We'll hear the final piece, and a conversation with The Truth's founder, Jonathan Mitchell. 

The Real Twin Peaks

Most people think of Twin Peaks as a place in their imaginations or on TV. But the show caused an identity crisis for the folks living in the towns where Twin Peaks was filmed. Kyle Twede, who owns Twede's Cafe which was a major location on the show, has to walk the line between being a real place and an imaginary one that caters to tourists. Dana Hubanks thinks David Lynch did capture something authentically dark about her hometown. And Cristie Coffing says whether the show captured the area is less important than the fact that it brought in a steady influx of tourists. But none of them were as disturbed by the show as Harry "Buzz" Teter. Not only did his hometown of Twin Peaks, CA resemble its TV counterpart -- but his late girlfriend shared many similarities with Laura Palmer, including her tragic fate.

Designing Bojack's World

Lisa Hanawalt had finally established herself as a freelance illustrator when her friend Raphael Bob-Wakesburg asked to borrow one of her drawings to pitch his animated series Bojack Horseman, which eventually ended up on Netflix. To Lisa's surprise, she eventually found herself in Los Angeles, overseeing a crew of dozens of artists as they tried to build a consistent world around her drawings of animal people -- which in some ways weren't that different from the stuff she used to draw as a kid. 

Healing Through Horror

Steven Sheil grew up in the era of "video nasties" -- a pushback by conservatives in the UK to ban Hollywood slasher films before they could corrupt the youth. The effort backfired and made contraband films like The Evil Dead into hot commodities for impressionable youth like Steven. He grew up to become a horror filmmaker, but he never imagined the genre would help him deal with personal loss. Across the pond, Aaron Orbey wrote in The New Yorker about having a similar experience. Except in Aaron's case, he needed horror to remember a tragedy he was too young to fully experience. 

New York 2140

Imagine you're a New Yorker in the mid 22nd century. You have to deal with all sorts of headaches like traffic jams on the East River or brownstones collapsing into the canals. People think you're crazy to live in this Super Venice, but you wouldn't want to be anywhere else. That's the world Kim Stanley Robinson imagines in his latest novel New York 2140. It's a hopeful vision of a future where people are doing their best to live normal lives while climate change radically alters everything around them. 

Beyond the Iron Curtain

Comrades! The USSR pioneered the craft of science fiction long before the decadent West. This is not an opinion - this is a scientific fact. Noted intellectuals Anindita Banerjee, Sibelan Forrester, Asif Siddiqi, Gregory Afinogenov and the author's father Steven Molinsky discuss how the glorious Soviet people brought the Revolution to Mars, and used science fiction such as Aelita and Solaris to explore existential questions. Lenin lived, Lenin lives, Lenin will live forever in outer space!

The Spirit of Will Eisner

Imaginary Worlds goes live in this special presentation from the work x work on air festival. In celebration of Will Eisner's centennial, authors Paul Levitz and Bob Andelman, along with comics publisher Denis Kitchen and MAD Magazine's Al Jaffee discuss at how Eisner redefined comics as an art form, and became the "father of the graphic novel." Then comics historian and author Danny Fingeroth, editor Joan Hilty, and artist Dean Haspiel explore Eisner's legacy today in a live panel discussion.

http://willeisnerweek.com/

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